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Kyurem-B was earlier noted to have no switch-ins if it predicts correctly-however, Mega Charizard Y does not have any switch-ins regardless, as it will always be able to launch a Fire Blast under sun and do enormous damage, 2HKOing even a good portion of the Pokémon that resist Fire. Thanks to Drought, Mega Charizard Y will essentially always be using a Choice Specs-boosted Fire Blast backed by a base 159 Special Attack. Mega Charizard Y is the most powerful Mega wallbreaker in the entire game under sun. The listed Pokémon above all qualify as good cleaners. Most cleaners excel in having a high Speed stat (or, in certain cases, enough Speed to utilize Choice Scarf) and high attacking stats. The above four sweepers are not objectively the best in OU however, they are very commonly seen and are excellent sweepers and Pokémon in their own right.Ĭleaners and revenge killers take advantage of the weakened opposing team and finish them off with their high-powered STAB attacks and coverage moves. Sweepers rely completely on setting up, and after they have done so, they are able to wreak havoc during a game. The idea of sweepers is to provide a wincon (for the uninformed, a Pokémon that can be used as the path to victory) or mid-game breaker both in one.
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However, the above wallbreakers are some of the most common ones in the tier and are ultimately some of the best that the tier has to offer. For instance, Keldeo, Mega and non-Mega Heracross, Diggersby, and Mega Gardevoir are all functional wallbreakers on hyper offense teams. In terms of wallbreakers, OU is absolutely riddled with them, and it is not hard at all to find one that accommodates your team's needs. Most hyper offensive teams run two wallbreakers, and it's best to keep it at this number to effectively soften up the opposing team and make it easier to finish the game. The purpose of wallbreakers on hyper offense teams is to soften up the foe with obscenely powerful attacks that ultimately cripple the opposing team as the opponents are pressed to find a good switch-in to such powerful Pokémon. Azelf, Skarmory, Scolipede, and Garchomp all execute the role of a hyper offense lead very well due to their ability to set up entry hazards as well as generate large amounts of momentum. Some hyper offense leads may also use Taunt to make the foe unable to set up its own entry hazards. The main way of doing this, as seen in the examples above, is by setting up an entry hazard while sacrificing the lead or by pressuring the foe enough by moving first. The main purpose of leads on hyper offense teams is to set up an entry hazard and gain momentum. The LeadĬlick on the Pokémon sprite to show/hide the information about it. In this article, I will be listing the main functions of an HO team and listing Pokémon that fit these conditions (do note that these are not the sole viable Pokémon for each slot), easing the process of making teams. Hyper offense also focuses on generating a lot of momentum-for the uninformed, momentum is the act of creating ideal matchups for the player to increase their chances of winning.
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Hyper offense is also generally easy to use the main idea of the playstyle is to set up entry hazards, continuously pick at the opposing team with sweepers and wallbreakers, and, once the opposition is weakened enough, send in a cleaner to finish off the opposing team. This is because this playstyle performs excellently against most opposing playstyles with the variety of options available on a team, as well as its ability to consistently pressure the opponent until their team has been weakened enough to be cleaned up. The (arguably) best, most effective playstyle in the current metagame is hyper offense, often abbreviated to HO. OU is known for being a tier where many playstyles are viable.
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